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Let's take a look at these articles and see if we can find any outcry:įorbes: Only talking about the difficulty and how it's juxtaposed with the animation I find it amusing considering the outcry of certain gaming press personalities about the game's difficulty. "Cuphead is hard" articles and other content If you frequent it you've seen it, if you don't - it's easy to find. Yo dude I'm not in court am I? "Cuphead is hard" articles and other content was plastered all over this here subreddit just a week or two ago. Alrighty.Įdit: u/calibrono deleted their comment (or automod removed it. Too lazy to provide proof, but not too lazy to make baseless accusations. And of course, the game has lower difficulty options in the form of Simple modes and power ups that can make the game enjoyable for others.Īnd none of this does anything to harm how fun the game is for extremists! Completionists can even tune up the difficulty on their second try. And, the animation and soundtrack is meant to make the act of playing it fun even when you're losing. The game tries to be fair with its punishments, keeping all attacks down to 1 dmg, even if you fall off the stage, and allow for free revivals in co-op. Retrying is fast and boss battles are short to reduce the pain of losing an attempt. Projectiles are hard to avoid, but don't come in huge clouds for the most part. Just about every boss attack has a big windup that's very signature, and tends not to be done with so much going on onscreen that players can't recognize it. Sometimes you'll get the hang of things when you didn't expect that thing to really work.Įven though I sometimes think there are things they could be clearer to new players about, I think the way the game is made is a fantastic demonstration of how "accessibility" and "difficulty" don't have to be opposed to each other. Once again, I don't know if you have tried these two things or not, but the point still stands: take it slow and experiment. When I tried crouching, that attack almost never hit me again. That guy has insane reach and I could rarely get away. The other was trying to crouch when the boss punches in the first and second phases. It seems obvious now, but at the time it never occurred to me. First was when I finally tried dashing to avoid the jumps / gravestone slam. This process repeats.įor the blue ball boss, that happened twice. You can make it past that part and will get hammered again. Then you try something new and it clicks. You throw yourself at an enemy or a level over and over and fail at one point repeatedly. I don't know if you know this or not, but I'll say it anyway: from my experience with Cuphead, it's a game that teaches you little by little. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.
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