fixed a minor issues with compatbility for several other plugins.fixed some more issues with compatbility for several other plugins.fixed issues with MZ v1.5.0 core scripts.updated custom Terrax Plugins - Lighting system compatibility code.added map parameters for Near Clip Z and Far Clip Z.changed FAR_CLIP_Z to DEFAULT_FAR_CLIP_Z.changed NEAR_CLIP_Z to DEFAULT_NEAR_CLIP_Z.fixed some new issues with Yanfly's Grid-Free Doodads.refactored some code to improve general compatibility.supports auto-scaling for sprites depending on distance from camera.control rendering with various parameters and even change them on the fly.If you fail to give credit and/or claim that this work was created by you, this may result in legal action and/or payment of damages even though this work is free of charge to use normally. But if possible, prefer to use one of the two variants listed above. "Ultra Mode 7 created by Blizzard" is acceptable).
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In general other similar variants are allowed as long as it is clear who the creator is (e.g. WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)ĪRISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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It has to follow player around with a parallel though as linking to map objects doesn't work right as y and z seems reversed, but the object I create and link it to that follows player works for some reason, put a wait between movement.
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Can create it with script call mv3d.createRain() Var coreSphere = ("coreSphere", I took the rain from mog weather and put it in MV3D folder named Rain.